812 days @ 3.5hrs per day • 1,421 hours • 85,260 minutes • 5,115,600 seconds
That’s how long it’s taken to make #Starsceptre – my first ever #shmup or rather a #tiltnshmup as I venture into a new way of playing games on your mobile device.
That’s a long time to spend making something. Luckily, people have seen it as I’ve been making it since day one and that has spurred me to make it happen.
A plan so crazy it might just work…
So it all started with an idea: how can I make an app using only my spare time?
The type of app was easy – I’m a #retrogamer having played 8bit and 16bit games all during my childhood in the 80s and 90s. I was good at pixelart and not bad at coding, just nothing too complex.
So how was I gonna develop this game in my spare time? I didn’t want to carry a laptop around with me all the time and great tools like Unity doesn’t exist yet on mobile devices.
I love it when a plan comes together…
When it came to my spare time, I have a family so it’s hard to be a dad and try to make something this challenging so I had to be smart about how I use my spare time.
For the graphics and design, I would use the late evenings on my laptop at home to create assets to code later, usually when everyone was asleep.
For the code I have a 90 minute commute to work each way, where I can spend 50mins coding on my iPad on one train, and then if I get a seat, another 30 mins coding on the London Underground.
So each day I could commit almost 3 hours of coding when I was just sitting on the train. Not bad huh?
So with all this in mind I set to work, but things were about to get a lot harder…
You’ll have to wait for the next part 😂🙌🏼🎮✍🏻